COMPARISON
67 Speed vs 67speed.com
Both sites claim to run the 67 Challenge. Only one actually measures your hands. Here's the feature-by-feature breakdown so you can pick the version that fits what you actually want to do: play a real game, or look at a number.
| Feature | 67 Speed | 67speed.com |
|---|---|---|
| Camera-based hand tracking | MediaPipe Pose (wrist landmarks) | — |
| Real 20-second timed game | ✓ | ✕ |
| Global leaderboard | Live, 24h rolling + all-time | — |
| iOS app | Free on the App Store | — |
| Haptic feedback on each point | ✓ | ✕ |
| On-device camera processing | Yes — frames never leave device | — |
| Streamer features | Featured streamers page + Twitch/Kick tags | — |
| Free to play | ✓ | ✓ |
| Signup required | ✕ | ✕ |
| Built on | Custom engine (Expo + MediaPipe) | Lovable.dev page builder |
The honest summary
67speed.com is a static landing page. The title says “Free Arm Speed Challenge Game.” There isn’t a game. There isn’t a score. There isn’t a way to measure anything about you. It’s a page with a word on it.
67 Speed is a real game engine. Your camera runs through MediaPipe Pose, your wrists get tracked in real time, points accumulate against a 20-second timer, and your score gets written to a Redis-backed leaderboard that’s globally ranked. There’s an iOS app. There are featured streamers. There’s a rolling 24-hour window so new players always have a chance at the top of the board.
Why we built a real one
The 67 Challenge is fun because it’s a physical test. Without measurement, it’s just vibes. We wanted a version where your effort produces a number you can compare, share, and beat. That means camera tracking, not a fake counter. That means a persistent leaderboard, not a local tally. That means a native iOS app so streamers can record it at 60 FPS with haptics for the viewer experience.
If you want a meme, 67speed.com is fine. If you want a game, play 67 Speed.
Skip the reading. Play it.
The difference is obvious after one round.